﻿using System.Collections.Generic;

namespace Frosty.Helpers
{
    public class SpellIDs
    {
        public static KeyValuePair<int, string> UnholyPresence = new KeyValuePair<int, string>(48265, "Unholy Presence");
        public static KeyValuePair<int, string> BloodPresence = new KeyValuePair<int, string>(48263, "Blood Presence");
        public static KeyValuePair<int, string> FrostPresence = new KeyValuePair<int, string>(48266, "Frost Presence");
        
        public static KeyValuePair<int, string> Outbreak = new KeyValuePair<int, string>(77575, "Outbreak");
        public static KeyValuePair<int, string> HornOfWinter = new KeyValuePair<int, string>(57330, "Horn of Winter");

        public static KeyValuePair<int, string> FrostFever = new KeyValuePair<int, string>(59921, "Frost Fever");
        public static KeyValuePair<int, string> BloodPlague = new KeyValuePair<int, string>(59879, "Blood Plague");

        public static KeyValuePair<int[], string> Rime = new KeyValuePair<int[], string>(new[] { 59057, 56822, 49188 }, "Rime");
        public static KeyValuePair<int[], string> SuddenDoom = new KeyValuePair<int[], string>(new[] { 49018, 49529, 49530, 81340 }, "Sudden Doom");
        public static KeyValuePair<int, string> DarkTransformation = new KeyValuePair<int, string>(63560, "Dark Transformation");
        public static KeyValuePair<int, string> RuneStrike = new KeyValuePair<int, string>(56817, "Rune Strike");
        public static KeyValuePair<int, string> IcyTouch = new KeyValuePair<int, string>(45477, "Icy Touch");
        public static KeyValuePair<int, string> PlagueStrike = new KeyValuePair<int, string>(45462, "Plague Strike");
        public static KeyValuePair<int, string> FrostStrike = new KeyValuePair<int, string>(49143, "Frost Strike");

    }
}